![]() But I would have liked to have seen something extra to really make it an investable experience. You can bet now that Animal Crossing is out, Pokémon Rescue Team is all but forgotten. If I look around, I saw very little chatter at launch and what there was disappeared pretty quick. These ‘alternative’ Pokémon titles, while fun and entertaining are often more catered to the dedicated Pokémon fans rather than general gamers, and this launch may well have acted as a nail in the coffin on these additional titles all together. Perhaps a lesson learned or maybe just a misstep in launch plans, but I can’t help but think the world was neither ready for nor needing a new Pokémon game so soon after the launch of what are, without question the mainstream style of games. A godsend as otherwise the game is essentially over at the first time of failure. I think the lack of interest in the game also killed this aspect, as on the two occasions I needed rescue (once for the purpose of review and once because I just had a weak team for the mission), nothing happened for days and I ended up assembling a second line team of my own and rescuing myself. This combined numbers, letters and symbols in four different colours and went someway to affirm that Nintendo still don’t full grasp anything when it comes to online gameplay. Part of this involved creating an incredibly complicated 30-character password. This could be done by asking a friend or other random online individual to come and rescue you in exchange for a reward. If you or your friends were in trouble (you team all fainted inside a dungeon) you needed to get them rescued. One thing I did like, but also found oddly frustrating, is the online rescue. Linking moves together into double hit combinations was fun, and to be honest, I do want to play the game again and see what sort of combinations I could come up with. However, I just felt that even they grew too tiresome as the game went on. ![]() Moving through the dungeons was fun, and the battles were a nice alternative to the more traditional fights from the mainstream games. You could go into each mission with a team of three, but as you rose through the dungeon floors certain defeated Pokémon would join you group for the remainder of the mission. The controls were a little clunky, especially as your rescue team grew. I have not played the other games in this particular series but have seen more than a few streamed runs of them to know that this game seems to stick very closely to the rules of its predecessors. Overall, I did find that the game got a bit too repetitive a little too fast. Of course, you do not need to follow this advice and can then pick any you want, but it was a nice way to start things off. However, rather than just giving you free choice, the game poses you a list of interview style questions, and based on the different answers you give, the game will suggest a Pokémon for you to use. That’s right, you pick from one of 16 starters. The big difference here aside from not having to catch Pokémon. The story here was certainly more prominent and, in my mind, more engaging than the Sword and Shield story. There is of course a storyline running through the game, but the basis is weird events are happening, Pokémon are disappearing, and it is up to you to save the day. You can pick up multiple missions in one location and complete them back to back, but it is very much a one location per day kind of deal. Each dungeon has multiple levels, and depending on the question you are undertaking, you will need to reach differing levels in order to rescue the troubled Pokémon and complete said mission. The game is played from a top-down perspective, and is, for the most part, set inside different dungeons.
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